![]() ![]() The long promised Camelot Unchained beta that’s been pushed back and pushed back more, has finally gone live.Ĭity State Entertainment’s lead designer and CEO, Mark Jacobs, announced a few months back that the Camelot Unchained beta one would launch on July 4 th. ![]() And as president of City State Entertainment, I promise you that Camelot Unchained progress will continue and thanks to the work we’ve done to date, and the additional support we have received from our investors, it will speed up.īut no matter what you choose to do, we thank you for your support and if you leave us, hope you return in the future.It’s been a long road, but it looks like we’ve finally made it. If you do, you will be rewarded by what you see from us in the coming months. ![]() And I humbly ask you to give me the chance to prove that I have all of our best interests at heart. I hope that you will, at least, give me the chance to prove that Camelot Unchained has not only gotten all the attention we said it was getting, but all the attention it needs to launch as soon as possible. Once again, I most deeply apologize for the concern that the work on FS:R has caused so many of you. I know you’ll be pleased with what you see in the schedule. While there will be a few engine things (ongoing testing of Linux-based servers), the vast majority are for CU only, not Final Stand: Ragnarok. And by Camelot Unchained, I mean Camelot Unchained. Not tomorrow, not next year, and especially not soonish, but today.Īnd after that, I’ll be sharing our immediate roadmap for Camelot Unchained for the next few months. This is the kind of siege we all dreamed of back in 2013 and here it is working today. This was the #1 goal of Camelot Unchained’s Kickstarter campaign, a 500+ person siege that doesn’t run as a slideshow. This will show just how far we have come with Camelot Unchained and how we have met our goal of being able to handle a large-scale siege (1.2K NPCs, 200+ trebuchets, magic mortars, spells, etc.) of a 9.5M block building from C.U.B.E. So, instead of more talking I’ll be showing our improved Cherry Keep siege. However, those are only words and frankly, that’s not good enough. I’ll be reviewing all the major improvements to Camelot Unchained and the technology that powers the game. On this Friday, February 7th, I’ll be doing another update where I will explain, in a lot of detail, everything that we have been and continue to work on for Camelot Unchained. “Folks, I know you are/were upset by what you saw last Friday and for that I accept full responsibility and apologize. However, in a new letter, Jacobs states that he accepts responsibility while promising to provide more detail, “everything we have been and continue to work on for Camelot Unchained.” The entire letter is below: You can read about that whole situation here. Mark Jacobs took to comments and began replying, effectively fueling the fire. The backlash to the announcement of new game Final Stand: Ragnarok was swift and intense from backers who felt that they were betrayed after years of development on Camelot Unchained, but no final game. But in a new letter to backers, he accepts, “full responsibility,” and promises to explain more in a stream later today. And it didn’t go down well with the community. Camelot UnchainedMark Jacobs announced a new game last week, dubbed Final Stand: Ragnarok. ![]()
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